Bachelor of Arts (Games and Interactivity) / Bachelor of Science (Computer Science and Software Engineering)
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Overview
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| Duration | 4 Year/s | ||
| Campus and intakes |
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| Course code | N0515GAMCS | ||
| CRICOS code | 074680C | ||
| Fees* | A$22,450 (annual for 2013)* |
Course in detail
On this page: course description, course structure and units of study.
Course description
Course structure
- Core Games and Interactivity Studies (112.5 credit points)
- Core Multimedia and CSSE Studies (237.5 credit points)
- Elective Studies (50 credit points)
As part of the Swinburne Model for Professional Learning, all incoming undergraduates from 2007 will undertake 25 credit points of professionally focused final year major projects within their programs of study. Entry with advanced standing may require alternate study sequences to be undertaken.
Units of study
HET321 Physics of Games
HET325 Principles of Game Design
HET430 Interaction Evaluation
HIT3046 Artificial Intelligence for Games
HIT3083 Digital Graphics
HIT3243 Games Programming
HIT3158 Software Engineering Project A
HIT3258 Software Engineering Project B (replacing HET435 Games & Interactivity Project 2 as from Semester 1 2012)
HDMD101 Design for Multimedia 1
HET104 LAN Principles
HET238 3D Modelling (replaces HET208)
HET213 User Experience Design
HET222 Digital Video and Audio HET233 Games & Interactivity Lab 1
HET234 Games & Interactivity Lab 2
HIT1307 Internet Technologies
HIT1402 Database Analysis and Design
HIT2080 Introduction to Programming
HIT2308 Software Development Practices
HIT3037 Programming in Java
HIT3044 Professional Issues in Information Technology
HIT3172 Object-Oriented Programming in C++
HIT3181 Technical Software Development
HIT3309 Software Project Practices and Management
HIT3310 Software Architectures and Design
HIT3311 Software Deployment and Evolution
HMS111 Engineering Mathematics 1
HACM104 Media Literature Film: Text and Context
HBN200N New Venture Development
HDMD102 Design for Multimedia 2
HET215 Multimedia Applications
HET217 Business of Games
HET236 Writing for Interactive Narratives
HET324 Media Theory, DVD and Compositing
HET332 Interactive Multimedia
HET407 Multimedia Technology
HET412 Networking and Online Games
HIT3087 Advanced Java
HIT2422 Database Systems
HDMD101 Design for Multimedia 1
HET120 Interactive Games Structures
HIT1402 Database Analysis and Design
HIT2080 Introduction to Programming
Semester 2
HDMD102 Design for Multimedia 2
HET222 Digital Video and Audio
HIT3181 Technical Software Development
HMS111 Engineering Mathematics 1
Semester 3
HET238 3D Modelling (replaces HET208)
HET215 Multimedia Applications
HIT2308 Software Development Practices
HIT3172 Object-Oriented Programming in C++
Semester 4
HET213 User Experience Design
HET325 Principles of Game Design
HIT1307 Internet Technologies
HIT3037 Programming in Java
Semester 5
HET321 Physics of Games
HET233 Games & Interactivity Lab 1
HIT3046 Artificial Intelligence for Games
Choose one of:
HACM104 Media Literature Film: Text and Context
HET236 Writing for Interactive Narratives
HET324 Media Theory, DVD and Compositing
HET407 Multimedia Technology
Semester 6
HET234 Games & Interactivity Lab 2
HIT3083 Digital Graphics
HIT3243 Games Programming
HIT3309 Software Project Practices and Management
Optional IBL year*
HSW050 Industry-Based Learning
HSW055 Industry-Based Learning
Semester 7
HET104 LAN Principles
HET430 Interaction Evaluation
HIT3158 Software Engineering Project A
HIT3310 Software Architectures and Design
Semester 8
HET435 Games & Interactivity Project 2
HIT3044 Professional Issues in Information Technology
HIT3311 Software Deployment and Evolution
Choose one of:
HBN200N New Venture Development
HET217 Business of Games
HET332 Interactive Multimedia
HET412 Networking and Online Games
Graduate outcomes
On this page: aims and objectives, career opportunities and professional recognition.
Aims and objectives
- a sound and broad knowledge of the design of multimedia and interactive applications and an appreciation of the various skills required;
- skills in the application of learning and instructional design principles to structured multimedia and interactive applications;
- the ability to function effectively as an individual and in project teams, whether as manager, leader or team member;
- the communication and management skills required to successfully manage multimedia development projects;
- been prepared for the rapidly evolving multimedia and games industries by developing their life-long learning skills and flexibility of mind;
- knowledge of the computer networking and software technologies typical for multimedia production facilities, and skills in analysing, specifying and supporting those networking and software resources;
- an understanding of the process of multimedia and interactive application development, and the skills necessary for working in a development team on a large-scale project;
- an understanding of the changing face of multimedia and the current games industry, in relation to both acceleration in the use and development of technology, and its impact on society;
- an understanding of the process of software development;
- skills in the object-oriented approach to systems analysis, design and implementation;
- high-level skills in developing software in Java and C++;
- an understanding of social, legal and ethical issues confronting the software engineering professional;
- an understanding of aspects of user interaction;
- an immersive and experiential understanding of the interactive nature of game play;
- knowledge of current aspects of game play including: terrain models, levels of detail, character and real-time animation, game architecture and user-interaction;
- an understanding of game-specific principles such as ludology and haptics and their application to wider games research;
- the skills to build large-scale graphical simulations and non-recreational games.
Career opportunities
Course experience
On this page: Swinburne Abroad.
Swinburne Abroad
Entry requirements
This course has academic and English language requirements, and prerequisites.
Academic requirements
English language requirements
Swinburne College English for Academic Purposes Certificate: EAP 5 Advanced: 70%; OR, obtaining a minimum IELTS overall band of 6.5 (Academic Module) with no individual band below 6.0; OR, a TOEFL (Paper-based) minimum score of 550 (with Test of Written English (TWE) score of 5); OR, a TOEFL (Internet-based) minimum score of 79, with no individual band below 18. Refer to the English Language Requirements website for further information.
Apply
On this page: how to apply, course fees, scholarships and find out more.
Course fees*
A$22,450 (annual for 2013)Scholarships
A range of scholarships is available to international students, visit our Scholarship Page for details.Find out more
Enquire online: http://www.swinburne.edu.au/international/enquiryPhone:
+613 8676 7002 (outside Australia)
Freecall 1800 897 973 (within Australia)