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Bachelor of Arts (Games and Interactivity) / Bachelor of Science (Computer Science and Software Engineering)

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Overview

Please note that as from Semester 1 2014, the program code and title will be changed to Bachelor of Arts (Games and Interactivity)/ Bachelor of Computer Science (N0545GAMCS).
Prior to 2012, this program was known as (J070) Bachelor of Multimedia (Games and Interactivity)/Bachelor of Science (Computer Science and Software Engineering). The revised program title is effective for the 2012 and 2013 intakes.
This double degree aims to provide students with a broad range of multimedia production skills (web, animation and digital video/audio) combined with the extensive skills in software engineering and development required to develop games and interactive applications. The degree is designed to combine theoretical and practical knowledge through a range of teaching methods, and apply these to the development of 2D and 3D games.
Students completing this degree will possess a highly desirable combination of multimedia and information technology skills, enabling them to find work in a variety of positions in the games industry as well as in the broader information and communications technology sector.
(International students holding a student visa are required to study full-time and cannot take this course part-time.)
Information sessions
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Duration4 Year/s
Campus and intakes  Calendar
Hawthorn -Semester 1, Semester 2
Course codeN0515GAMCS
CRICOS code074680C
Fees*A$22,450 (annual for 2013)*
*The indicative course fees shown in Course Search apply to international students studying on-campus in Australia for the relevant year only. They are based on a standard study load per year. However, please note that fees are assessed according to a student's study load in each semester, and variation to study load will result in an adjustment to tuition fees. All fees are subject to annual review and may be adjusted.

Course in detail

On this page: course description, course structure and units of study.

Course description

Please note that as from Semester 1 2014, the program code and title will be changed to Bachelor of Arts (Games and Interactivity)/ Bachelor of Computer Science (N0545GAMCS).
Prior to 2012, this program was known as (J070) Bachelor of Multimedia (Games and Interactivity)/Bachelor of Science (Computer Science and Software Engineering). The revised program title is effective for the 2012 and 2013 intakes.
This double degree aims to provide students with a broad range of multimedia production skills (web, animation and digital video/audio) combined with the extensive skills in software engineering and development required to develop games and interactive applications. The degree is designed to combine theoretical and practical knowledge through a range of teaching methods, and apply these to the development of 2D and 3D games.
Students completing this degree will possess a highly desirable combination of multimedia and information technology skills, enabling them to find work in a variety of positions in the games industry as well as in the broader information and communications technology sector.
(International students holding a student visa are required to study full-time and cannot take this course part-time.)

Course structure

The BA(Games and Interactivity)/BSc (Computer Science and Software Engineering) double degree requires students to successfully complete 400 credit points of approved units of study equivalent to four years of full-time study.  There is an optional and additional year of Industry-Based Learning (IBL) available to domestic students, normally taken after three years of study.
These courses operate under a student workload model based on 100 credit points for a full-time academic year. One credit point is deemed equivalent to one hour of student work per week for one semester whether in contact with staff or in private study. Usually, four units of study are taken per semester, each subject having a value of 12.5 credit points. The typical student’s average weekly workload during semester is therefore expected to be 50 hours. Total student contact hours, including lectures, classes, tutorials, and laboratory sessions, will be approximately 16 hours/week during academic semesters.
Students choose units of study from three Study Groups, completing at least 400 credit points made up of:
  • Core Games and Interactivity Studies (112.5 credit points)
  • Core Multimedia and CSSE Studies (237.5 credit points)
  • Elective Studies (50 credit points)
Careers in the Curriculum (CIC) In addition to the above, students must complete a compulsory unit of study, HAC0001 Careers in the Curriculum to be awarded the degree. CIC is an innovative unit designed to assist Swinburne students to enhance their employability and career prospects. It is usually undertaken in the second year of your course and is compulsory for all undergraduate students who commence their course from 2007 onwards. Students studying CIC will not incur a HECS or fee debt for the unit as the cost will be met by the university as part of an initiative to enhance students' career skills.
Final Year Experience - Major Projects
As part of the Swinburne Model for Professional Learning, all incoming undergraduates from 2007 will undertake 25 credit points of professionally focused final year major projects within their programs of study. Entry with advanced standing may require alternate study sequences to be undertaken.
(International students holding a student visa are required to study full-time and cannot take this course part-time.)

Units of study

Core Games and Interactivity Studies (all 12.5 credit points)
Recommended Study Sequence
Semester 1
HDMD101 Design for Multimedia 1
HET120 Interactive Games Structures
HIT1402 Database Analysis and Design
HIT2080 Introduction to Programming
Semester 2
HDMD102 Design for Multimedia 2
HET222 Digital Video and Audio
HIT3181 Technical Software Development
HMS111 Engineering Mathematics 1
Semester 3
HET238 3D Modelling (replaces HET208)
HET215 Multimedia Applications
HIT2308 Software Development Practices
HIT3172 Object-Oriented Programming in C++
Semester 4
HET213 User Experience Design
HET325 Principles of Game Design
HIT1307 Internet Technologies
HIT3037 Programming in Java
Semester 5
HET321 Physics of Games
HET233 Games & Interactivity Lab 1
HIT3046 Artificial Intelligence for Games
Choose one of:
HACM104 Media Literature Film: Text and Context
HET236 Writing for Interactive Narratives
HET324 Media Theory, DVD and Compositing
HET407 Multimedia Technology
Semester 6
HET234 Games & Interactivity Lab 2
HIT3083 Digital Graphics
HIT3243 Games Programming
HIT3309 Software Project Practices and Management
Optional IBL year*
HSW050 Industry-Based Learning
HSW055 Industry-Based Learning
Semester 7
HET104 LAN Principles
HET430 Interaction Evaluation
HIT3158 Software Engineering Project A
HIT3310 Software Architectures and Design
Semester 8
HET435 Games & Interactivity Project 2
HIT3044 Professional Issues in Information Technology
HIT3311 Software Deployment and Evolution
Choose one of:
HBN200N New Venture Development
HET217 Business of Games
HET332 Interactive Multimedia
HET412 Networking and Online Games
Note: In addition to the above, students must complete a compulsory unit of study Careers in the Curriculum (HAC0001) to be awarded the degree.
*IBL year is not available to international students holding a student visa.

Graduate outcomes

On this page: aims and objectives, career opportunities and professional recognition.

Aims and objectives

Graduates should have:
  • a sound and broad knowledge of the design of multimedia and interactive applications and an appreciation of the various skills required;
  • skills in the application of learning and instructional design principles to structured multimedia and interactive applications;
  • the ability to function effectively as an individual and in project teams, whether as manager, leader or team member;
  • the communication and management skills required to successfully manage multimedia development projects;
  • been prepared for the rapidly evolving multimedia and games industries by developing their life-long learning skills and flexibility of mind;
  • knowledge of the computer networking and software technologies typical for multimedia production facilities, and skills in analysing, specifying and supporting those networking and software resources;
  • an understanding of the process of multimedia and interactive application development, and the skills necessary for working in a development team on a large-scale project;
  • an understanding of the changing face of multimedia and the current games industry, in relation to both acceleration in the use and development of technology, and its impact on society;
  • an understanding of the process of software development;
  • skills in the object-oriented approach to systems analysis, design and implementation;
  • high-level skills in developing software in Java and C++;
  • an understanding of social, legal and ethical issues confronting the software engineering professional;
  • an understanding of aspects of user interaction;
  • an immersive and experiential understanding of the interactive nature of game play;
  • knowledge of current aspects of game play including: terrain models, levels of detail, character and real-time animation, game architecture and user-interaction;
  • an understanding of game-specific principles such as ludology and haptics and their application to wider games research;
  • the skills to build large-scale graphical simulations and non-recreational games.

Career opportunities

Graduates will possess a highly desirable combination of creative multimedia and programming skills. Graduates may find employment in a variety of positions in the games industry as well as in the broader information and communications technology sector. Graduates may also find employment in areas such as web authoring for electronic publications and news broadcasts, computer authoring and information architecture, 3D animation, non-linear video production and interactive television.

Professional recognition

It is expected that the course will be accredited at Professional Level with the Australian Computer Society.

Course experience

On this page: Swinburne Abroad.

Swinburne Abroad

Swinburne offers International Exchange Programs as well as other Education Abroad Programs to help internationalise your degree. International Exchange is an academic program allowing you to study at a Swinburne Partner Institution for one or two semesters during your degree. Swinburne's Partner Institutions offer many relevant subjects as well as a secure base to explore a different culture. Your studies while on exchange can be credited towards your Swinburne degree, provided they are relevant and approved by Swinburne. For further information visit the Swinburne Abroad website.

Entry requirements

This course has academic and English language requirements, and prerequisites.

Academic requirements

To assess eligibility for entry to Swinburne, visit the Academic Entry Requirements page.

English language requirements

Swinburne College English for Academic Purposes Certificate: EAP 5 Advanced: 70%; OR, obtaining a minimum IELTS overall band of 6.5 (Academic Module) with no individual band below 6.0; OR, a TOEFL (Paper-based) minimum score of 550 (with Test of Written English (TWE) score of 5); OR, a TOEFL (Internet-based) minimum score of 79, with no individual band below 18. Refer to the English Language Requirements website for further information.

Prerequisites

Advanced Maths.


Note that Advanced Maths studies must be equivalent to the Year 12 VCE Advanced Maths subject that includes topics in coordinate geometry, circular (trigonometric) functions, calculus, algebra, statistics and probability.

Apply

On this page: how to apply, course fees, scholarships and find out more.

How to apply

Apply for this course by following the step-by-step process on our How to Apply page.

Course fees*

A$22,450 (annual for 2013)

*The indicative course fees shown in Course Search apply to international students studying on-campus in Australia for the relevant year only. They are based on a standard study load per year. However, please note that fees are assessed according to a student's study load in each semester, and variation to study load will result in an adjustment to tuition fees. All fees are subject to annual review and may be adjusted.

Scholarships

A range of scholarships is available to international students, visit our Scholarship Page for details.

Find out more

Enquire online: http://www.swinburne.edu.au/international/enquiry
 
Email: international@swinburne.edu.au

Phone:
+613 8676 7002 (outside Australia)
Freecall 1800 897 973 (within Australia)