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Advanced 3D Animation and Rendering

2014 unit code: DIG60012 (formerly HET748)

Please note that unit codes have changed from 2014.
Credit points12.5 Credit Points
Duration1 Semester
Contact hours48 hours
CampusHawthorn
PrerequisitesHET728 3D Modelling & Animation
CorequisitesNil

Related course(s)

A unit of study in the Graduate Certificate of Multimedia, Graduate Diploma of Multimedia, Master of Multimedia and Master of Multimedia Technology and an elective unit of study in the Bachelor of Arts (Honours) - Media and Multimedia strand.

Aims and objectives

The aim of this unit is to provide students with an understanding of:
• The use of bipedal animation for multimedia applications.
• The key features of, and differences between, common techniques in bipedal animation.
• Differing methods of bipedal animation in games and the animation industry.
• The relationship between animation and traditional performance concerns.
• The development and implementation of critically resolved project work.
• How to export and render animation data into multimedia applications.
• Core concepts of technical animation, from weighting to control rigs.
 
Following successful completion of this unit students will be able to:
• storyboard and produce animation using pre-built characters from inside “Motionbuilder”
• utilise both Motionbuilder clip art and pose-to-pose animation techniques and create a meaningful narrative sequence.
 

Teaching methods

Lectures, computer laboratory studio tuition, project work

Assessment

Proposal for Animation Sequence 40%, Animation sequence assignment 60%

Generic skills outcomes

Graduates are capable in their chosen professional, vocational or study areas.
Graduates are effective and ethical in work and community situations.
Graduates are adaptable and able to manage change.
Graduates are aware of local and international environments in which they will be contributing.

Content

This unit provides an introduction to 3D animation using a commercial 3D graphics application:
• Storyboarding techniques
• Principles of anthropomorphic animation
• Process and manipulate motion captured data.
• Exporting animation sequences into pre-existing scenes
• Importing animation into real-time games.
 
The practical component of the course will take students through the steps required to animate bipedal characters.

Reading materials

Online course material is provided via the Blackboard system.