Animation and Character
Unit code: HDMM612
| Credit points | 12.5 Credit Points |
| Duration | 1 Term |
| Contact hours | 36 hours per Term |
| Campus | Prahran |
| Prerequisites | Nil |
| Corequisites | Nil |
Aims and objectives
Participants become knowledgeable about the technical and aesthetic processes inherent in motion graphics, animation, character development and narrative for digital media. They acquire expertise in the elements and principles of animation and develop the critical and creative reasoning required when developing diverse multimedia design content.Teaching methods
Projects are conducted in a studio environment, on location, through lectures, individual student consultations, class discussions, demonstrations and critiques.Assessment
100% project work.
NOTE: Percentage weightings are indicative. See Unit briefs for full assessment details.
Content
Participants create an animation using Macromedia Flash and experiment with linear, non-linear and interactive narrative. In the process, participants explore skills required to visualise ideas through storyboards and or animatics. The importance of sound, script and editing is explored, as is the nature of contemporary cinema in the digital age, including its relationship to screen, experimental animation and post-effects. Projects may either investigate character development or animation in a narrative context.Reading materials
Alias Wavefront, The Art of Maya, Toronto, Sybex Inc., 2005.
Beckerman, H, Animation: The Whole Story, Allworth Press, New York, 2004.
Corsaro, S & Parrott, CJ, Hollywood 2D Digital Animation: The New Flash Production Revolution, Thomson Course Technology, Boston, 2003.
Jae-Jin Choi, Jaejin Choi, Maya Character Animation, 2nd edn, Sybex Inc., Toronto, 2004.
Kerlow, IV, The Art of 3D Computer Animation and Effects, John Wiley and Sons, New Jersey, 2004.
Thomas, F & Johnston, O, Disney Animation – The Illusion of Life, Abbeville Press, New York, 1984.
Whitaker, H & Halas, J, Timing for Animation, Focal Press, Oslo, 2002.
Williams, R, The Animator's Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion, and Internet Animators, Faber and Faber, New York, 2002.
Beckerman, H, Animation: The Whole Story, Allworth Press, New York, 2004.
Corsaro, S & Parrott, CJ, Hollywood 2D Digital Animation: The New Flash Production Revolution, Thomson Course Technology, Boston, 2003.
Jae-Jin Choi, Jaejin Choi, Maya Character Animation, 2nd edn, Sybex Inc., Toronto, 2004.
Kerlow, IV, The Art of 3D Computer Animation and Effects, John Wiley and Sons, New Jersey, 2004.
Thomas, F & Johnston, O, Disney Animation – The Illusion of Life, Abbeville Press, New York, 1984.
Whitaker, H & Halas, J, Timing for Animation, Focal Press, Oslo, 2002.
Williams, R, The Animator's Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion, and Internet Animators, Faber and Faber, New York, 2002.