Digital Graphics
Unit code: HIT3083
| Credit points | 12.5 Credit Points |
| Duration | 1 semester or equivalent |
| Contact hours | 36 Hours |
| Campus | Hawthorn |
| Prerequisites | |
| Corequisites | Nil |
Related course(s)
A core unit of study in the Bachelor of Multimedia (Games and Interactivity)/Bachelor of Science (Computer Science and Software Engineering). An elective unit of study in the Bachelor of Information Technology, and .
Aims and objectives
Learning Outcomes
After successfully completing this unit, you should be able to:
· demonstrate understanding of theoretical aspects of computer graphics
· demonstrate understanding of important algorithms which facilitate implementation of both 2D and 3D graphics
· write programs in OpenGL graphics programming language.
After successfully completing this unit, you should be able to:
· demonstrate understanding of theoretical aspects of computer graphics
· demonstrate understanding of important algorithms which facilitate implementation of both 2D and 3D graphics
· write programs in OpenGL graphics programming language.
References
Hearn, D & Baker, M, Computer Graphics with OpenGL, 3/e , Pearson, 2003.Foley & van Dam [et al] "Computer Graphics : principles and practice" 2nd Edition. Addison-Wesley, 1990
Shreiner, D., Woo, M., Neider, J. and Davis, T. “OpenGL Programming Guide: The Official Guide to Learning OpenGL”, Version 2 (5th Edition), Addison-Wesley Publishing, 2005.