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Digital Graphics

Unit code: HIT3083

Credit points12.5 Credit Points
Duration

1 semester or equivalent

Contact hours36 Hours
CampusHawthorn
Prerequisites
CorequisitesNil

Aims and objectives

Learning Outcomes
After successfully completing this unit, you should be able to:
· demonstrate understanding of theoretical aspects of computer graphics
· demonstrate understanding of important algorithms which facilitate implementation of both 2D and 3D graphics
· write programs in OpenGL graphics programming language.

Teaching methods

Lectures (24 hrs), Tutorials (labs) (12 hrs)

Assessment

Assignments, Labs, Examinations


Content

  • Basic transformations.
  • Curve and surface representation.
  • Illumination and shading, and modelling techniques.
  • 2D and 3D graphics algorithms.
  • Application areas of computer graphics.

References

Hearn, D & Baker, M, Computer Graphics with OpenGL, 3/e , Pearson, 2003.

Foley & van Dam [et al] "Computer Graphics : principles and practice" 2nd Edition. Addison-Wesley, 1990

Shreiner, D., Woo, M., Neider, J. and Davis, T. “OpenGL Programming Guide: The Official Guide to Learning OpenGL”, Version 2 (5th Edition), Addison-Wesley Publishing, 2005.